![]() ![]() This is just polypaint, or vertex color information so it must be converted to a color or albedo map. As I was sculpting up the costume, I painted up the wardrobe and graphic elements. Now that there are UVs on the mesh, I can capture both the color information as well as the high res detail information. ![]() After that, I can clone that UV from that unwrapped subtool and apply it back to the original mesh with subdivisions. The mesh is too dense to take over the CC3 so I opt to clone the mesh at its lowest subdivision level and Unwrap it using the UV Master plugin. In the attached example I work on the Thigh plates that are subdivided. Utilizing the Zplugin > UV master we can apply quick UVs to our subdivided or decimated meshes. This whole process is for concept, so as mentioned before, I am trying to keep the pipeline as simple as possible, so I will tackle the following in ZBrush. You might want to check the commercial ZBuilder plugin for ZBrush on Gumroad and ZBrush plugins forum threads and on youtube: Human Zbuilder v2 - YouTube, I think it really shows how useful ZBrush can be with morph targets.Character Creator 3 can handle quite a bit, but as it is designed to get a character ready for real time engines, it is important to optimize geometry for those engines. You can create all the morph targets in ZBrush, export the FBX and key them in Blender or another software if you wish to refine them and then import into UE4. “morph+target”+definition&source=bl&ots=mbgYHzKxsn&sig=ACfU3U0VtxADct6AYcEmA-S57HWYFlAegA&hl=en&sa=X&redir_esc=y#v=onepage&q=“morph target” definition&f=false You know morph targets are just vectors … a better definition you can find here just for example: I am uncertain if this is possible, even if it is you’d be stretching the functionality from its original purpose. It is not really meant to be used as a means to export these shapes as usable morph targets for an external app like the unreal engine. ![]() Zbrush morph targets are meant to be a sculpting aid for high poly meshes within the application. ![]()
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